Calculator Inputs

Required Inputs
Most common: 1.5 (time-and-a-half). Enter your actual rate — some states/contracts require more.
Payroll-linked employer costs such as taxes and workers' comp. Applies to both overtime and new-hire wages. Enter your own estimate.
May differ from the current employee's wage.
Add more detail (optional)
Recruiting, onboarding, training, and setup. Leave blank if unknown; enter $0 only if you expect none.
Benefits or recurring employee costs not included in the burden % above. Leave blank if unknown.

Calculator Results

Enter valid values for all required fields to see a result.

The Numbers

  • Overtime cost / week $0.00
  • New hire cost / week $0.00
  • Break-even overtime hours/week 0

What Could Change This

When does "pay overtime or hire" actually become a real decision?

Why break-even math alone isn't enough

A break-even hours/week number tells you the rate is favorable; it says nothing about whether the extra work will still exist long enough to matter. That's the gap this calculator is built to close.

How workload persistence changes the answer

The same overtime volume can rationally mean "hire" or "wait" depending on nothing but how long it's expected to continue — see the expected workload duration field above.

Why utilization matters as much as cost

A new hire's loaded cost assumes you can actually use ~40 hrs/week of their time. If you can't, the loaded-cost-per-hour figure is misleading, not just optimistic — see the utilization question above.

Why short-term overtime can rationally beat hiring

Recruiting, onboarding, and training costs are real and don't average out over a few weeks of extra work, even when the hourly arithmetic looks like it favors a hire.

When hiring becomes the better long-run choice

Once sustained overtime clears the break-even hours/week and the workload is expected to outlast the payback period and there's enough steady work to fill a full-time role, the calculator above will say so explicitly.

Methodology

This calculator compares two ongoing cost structures, then checks whether the comparison is actually ready to act on:

  1. Overtime cost: wage × multiplier × overtime hours, with wage-linked employer burden applied — OT_weekly = W × M × H × (1 + B).
  2. New-hire cost: wage × 40 hours, with the same wage-linked burden applied, plus any additional fixed weekly cost you entered — Hire_weekly = Wn × 40 × (1 + B) + F.
  3. Break-even hours/week: the overtime volume where the two costs cross — H* = Hire_weekly / (W × M × (1 + B)).
  4. Duration and utilization gates: even when the hourly math favors hiring, we don't recommend it unless the expected workload duration actually clears the payback period on your one-time hiring cost, and unless a new hire would have enough work to stay near full-time. Neither gate can ever push a recommendation toward "hire" — they only ever hold it back until the numbers actually support it.

The "near the break-even point" result (within about 10% either side of H*) is a disclosed decision-presentation heuristic, not a claim that 10% is an economically meaningful threshold — it exists to flag when small assumption changes could tip the answer either way.

Limitations

This tool assumes the employees receiving overtime are non-exempt hourly workers under the Fair Labor Standards Act, and that your overtime multiplier is accurate for your state and any applicable contract. It does not determine employee classification and is not legal advice — confirm classification and state-specific overtime rules with a qualified professional before acting on this result.